Patch Notes

WoW Hotfixes September 9: Evoker Stasis Arena Fix

Blizzard's September 9 hotfixes close a Preservation Evoker Stasis trick in arena and battleground starting rooms, end a permanent Blood Death Knight slow, stop Enhancement Shaman splashing Windfury onto unintended targets, and fix three Venomous Abyss encounters.

by WoW Tracker5 min read
WoW Hotfixes September 9: Evoker Stasis Arena Fix guide cover

What changed on September 9

Blizzard's September 9 hotfixes are the first new batch since September 4, and the one entry filed under Player versus Player closes a setup trick rather than moving a number: Stasis can no longer be used in the starting room of an arena or a battleground to bank spells for the moment the gates open. The rest of the batch is bug fixing. A Death Knight Death Knight slow that was sticking to targets permanently is gone, Shaman Shaman stops splashing Windfury onto targets it was never meant to hit, and the The Venomous Abyss raid picks up fixes on three encounters. No specialisation received a damage, healing or cooldown adjustment.

Class changes

Death Knight Death Knight

Blood Death Knight Blood

Druid Druid

Guardian Druid Guardian

  • Fixed an issue where Wild Guardian was incorrectly increasing Thrash and Mangle damage regardless of whether Rank 3 was selected.

Paladin Paladin

Protection Paladin Protection

Priest Priest

  • Fixed an issue where Flash Heal could not be tracked on the Cooldown Manager for Discipline and Shadow specializations.

Shaman Shaman

Enhancement Shaman Enhancement

Warrior Warrior

Arms Warrior Arms

  • The Venomous Abyss 4-set Bonus - The Winding Up bonus Slam damage buff can now be tracked in the Cooldown Manager.
  • Rend is now able to be tracked in the Cooldown Manager.

Protection Warrior Protection

  • The Venomous Abyss 2-set Bonus - The "Vengeful Shield" bonus Shield Slam damage buff can now be tracked in the Cooldown Manager.
  • Rend is now able to be tracked in the Cooldown Manager.

Player versus Player

Evoker Evoker

Preservation Evoker Preservation

  • Fixed an issue where Stasis could be used in the starting room of arenas and battlegrounds to store spells for after the gates opened.

Dungeons and raids

Den of Nalorakk

The Venomous Abyss

Entombed Sentinels

  • Toxic Droplets are no longer instantly stepped on if they land directly on top of a player.
  • Living Venom no longer pierces immunities.

The Lost Explorers

  • Fixed a visual effect issue that sometimes occurred when the tortollans were empowered.
  • Hoji will now teleport back to the main platform if he falls from the bridge.

Ula'tek

  • Added in health backstops to ensure the boss transitions out of Rage of the Shackled when reaching specific health thresholds.

Items

  • Fixed an issue causing the Preternatural Antivenom trinket effect to only be applied to the trinket wearer.
  • Void Elf and Blood Elf eyebrows are now visible when wearing either the Aquatic or Brick Gloomcap.
  • Removed Bouncy Mushrooms collision.

Achievements

Delves

  • Fixed an issue that prevented Bountiful Coffers from rewarding Zul'jarra's Forces reputation.

Prey

  • Players may now receive 500 Corrosive Coin daily on each character that defeats Ral'kala after reaching Preyhunter's Journey rank 6 (was only the first character).

The Burning Crusade Classic

  • Fixed an issue where Akama in Shadowmoon Valley could no longer be interacted with after turning in his quests in a very specific order.

What this means in rated PvP

Stasis stores helpful spells rather than casting them. Its tooltip has the Evoker duplicating their next three helpful spells into a time lock and reactivating within 30 seconds to release them at once. Casting it behind the gates meant the global cooldowns and the mana went in during the preparation phase, so the Evoker could walk into the opener with a bank of healing already paid for. That is what has been removed. Inside the match the ability is untouched, so a Preservation Evoker Preservation Evoker who was banking a set of casts before a kill attempt loses nothing.

The change is worded for arenas and battlegrounds together, so it lands in every gated bracket at once - 2v2, 3v3, Solo Shuffle, Battleground Blitz and rated battlegrounds. Solo Shuffle is where it will be felt most often, simply because that is where Preservation is queued in volume and where every one of the six rounds starts behind a gate.

Three fixes filed under Classes reach rated play even though Blizzard did not list them as PvP changes. Grip of the Dead sticking permanently meant a Blood Death Knight Blood Death Knight could leave a slow on an enemy long after they had walked out of the Death and Decay that applied it, which in a bracket decided by kiting is a real advantage to lose. The Totemic fix is the one to read twice: Crash Lightning spreading Windfury Weapon to unintended targets is a stray damage source, and stray damage breaks incapacitate effects. An Enhancement Shaman Enhancement Shaman who kept breaking their own team's crowd control on cleave should find that stops.

Nothing in this batch changes a damage, healing or cooldown value, so the season's balance going into BlizzCon week is exactly where September 4 left it.

PvP tier list

rating first · top segment 2075+ · 13,035 playersMeta
SDiscipline PriestPreservation EvokerFire MageAssassination Rogue
AHoly PriestRetribution PaladinWindwalker MonkAffliction WarlockAugmentation EvokerUnholy Death KnightBeast Mastery HunterRestoration ShamanSurvival HunterMistweaver MonkArms WarriorShadow PriestDestruction WarlockMarksmanship HunterRestoration DruidDevastation EvokerDevourer Demon HunterHoly PaladinArcane MageBalance DruidElemental Shaman
BFury WarriorEnhancement ShamanHavoc Demon HunterFrost MageDemonology WarlockSubtlety RogueOutlaw RogueFrost Death KnightFeral Druid
CVengeance Demon HunterBrewmaster MonkProtection PaladinProtection WarriorGuardian DruidBlood Death Knight

Preservation's position on this list is a rating and representation reading, and it moves with the ladder rather than with a starting-room fix. Check it against the same list a week from now to see whether losing the pre-gate bank shows up at all.

What to do next

FAQ

What exactly did the September 9 Stasis change do?

Preservation Evokers can no longer cast Stasis in the starting room of an arena or battleground to store spells for release once the gates open. The ability itself is unchanged once a match is under way.

Which PvP brackets does the Stasis fix apply to?

Blizzard's entry names arenas and battlegrounds together, so it covers every gated bracket: 2v2, 3v3, Solo Shuffle, Battleground Blitz and rated battlegrounds.

Did any specialisation get a damage or healing change on September 9?

No. Every class entry in this batch is a bug fix or a Cooldown Manager tracking fix. No damage, healing or cooldown value was adjusted for any specialisation.

Does the Blood Death Knight Grip of the Dead fix affect rated arena?

Yes. Blizzard filed it under Classes rather than Player versus Player, but a slow that stayed active on a target permanently applied in rated play as much as anywhere else, and it no longer does.

Why does the Enhancement Shaman Crash Lightning fix matter in PvP?

Crash Lightning was causing Windfury Weapon to strike targets it was not aimed at. Unintended damage on a crowd controlled enemy ends incapacitate effects early, so a Totemic Shaman could break their own team's setup on cleave.

When was the previous hotfix batch?

September 4, 2026. September 5, 6, 7 and 8 carried no dated hotfix section, making September 9 the first new batch in five days.

Is Soft Underbelly now account-wide?

Yes. The September 9 batch converted Soft Underbelly into an account-wide achievement, so progress is no longer tied to a single character.

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